St. Patty's Day is a time to have some fun with your friends and enjoy a good drink, so that means you need to have a drinking game handy. Here's the ultimate St. Patrick's Day approved activity :“Three Man.” All you need to play is a group of three or more people and two dice. Some St. Patty’s beads or a hat of some sort are an optional, but recommended, addition.
Three Man is a simple and surprisingly effective drinking game. It has a slight learning curve, but one person knowing the rules is enough. If someone with knowledge of the game calls each roll and everyone listens, after a round or two, people will start picking it up.
The first rolls will be to determine who the Three Man is. Each person will take turns rolling a die and the first person to roll a 3 becomes the Three Man (If you have the hat or beads, make the Three Man put them on). The person to the left of the Three Man goes first, rolling both die. The game continues and the die are passed clockwise.
This is best played with beer. Lightweights beware!
The Rules:
- When anyone rolls a number that causes someone to drink, they get to roll again.
- When a 3 is rolled (or the two numbers rolled add up to three), the Three Man has to take a drink.
If the Three Man rolls three, he or she can then choose who becomes the Three Man in his or her place. - If a roll totaling seven occurs, the person to the left of the roller takes a drink.
- If a roll totaling eleven occurs, the person to the right of the roller takes a drink.
- When doubles are rolled, the two dice are either given to one person, or one die is given to two different people. Whoever rolled the double gets to decide how to hand out the die.
If the die are rolled by two people, both individuals must drink the difference between their rolls (If a 3 and a 6 are rolled, each person takes three drinks).
If two die are rolled by one person, that person must drink double the difference (If a 5 and a 1 are rolled, that person takes 8 drinks).
If doubles are rolled in response to a double, the person who rolled the double must take a drink and end their turn. - If anything else is rolled, nothing happens and the rollers turn is over.
Rolls to watch for:
1:1 Doubles (see above)
1:2 Three Man drinks
1:3 Three Man drinks
1:6 Player left of roller drinks
2:2 Doubles
2:3 Three Man drinks
2:5 Player left of roller drinks
3:3 Doubles & Three Man drinks twice
3:4 Three Man drinks
3:5 Three Man drinks
3:6 Three Man drinks
4:4 Doubles
5:5 Doubles
5:6 Player right of roller drinks
6:6 Doubles